![]() The new plants and zombies are inventive and wonky as ever. If you don't have enough money to activate them, a pop-up asking you to buy shows up and interrupts your battle. However, some of the levels are harder than ever before, tempting you to use the new plant food and power-ups. The new plants (such as the Bloomerang, which throws boomerangs that return, letting you hit an opponent twice) are funny, and the plant food power-up is a master stroke. ZOMBIES 2 succeeds in replicating those aspects. Zombies wasn't just the humor it was the incredibly tight gameplay and the variety of plants. The key to the success of the original Plants vs. Cash-poor players can increase their stashes by using real money to buy additional in-game currency as in-app purchases. (This can be bought or found during battles by dispatching glowing zombies.) Also new are power-ups that allow you to clear the screen of zombies by squeezing their heads off (by pinching the screen), tossing them off-screen (through a one-two finger swipe), and electrifying them (by dragging a finger across the screen). ![]() New to this sequel is the ability to upgrade plant forces with "plant food," which generally increases the rate of fire. Different plants have different abilities - from shooting peas to Wall-nuts that act as barricades to potato bombs that blow up when stepped on. Players must select a plant from a list at the side of the screen and plant it strategically to prevent a zombie from walking across the entirety of the screen. ![]() In each location, the zombies wear historically appropriate yet silly dress. The zombies are coming again - this time in three time periods, so you get to battle the undead in Ancient Egypt, on the Pirate Seas, and in the old Wild West.
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